ImpulseDriven.com
My site for talking about the customization of Windows.
June 10, 2011 by Frogboy
The release team went with v1.2b instead of v1.29 but it's the v1.3 beta.

Well? What do you guys think?
Next week release
April 28, 2011 by Frogboy
I've spent the last couple of days trying to wreck WOM v1.2.  Each time there's been an RC, I take a shot at destroying it -- and have succeeded in doing so. Hence why we're in April and still monkeying with v1.2.

I won't go through all the new features and changes in v1.2 over v1.11 but here are the things I think people will notice very quickly:

1. Framerate is substantially faster.

2. End turn performance is substantially faster.

3. Memory use has been drastic...
April 7, 2011 by Frogboy
This month marks the two year anniversary of Demigod's initial release. It's time to start thinking about its future.

If you had your way, what would you do with Demigod?

For example: For a Demgiod v1.5, what key tweaks would you do in that?

For a Demigod expansion, what would you do in that?

For a Demigod sequel, what would you do in that?

We'd like to hear how you guys would like to see Demigod evolve in the future.
Gamestop acquires Impulse, Inc.
March 31, 2011 by Frogboy
Retail giant, Gamestop acquires Impulse, Inc. Stardock's popular digital distribution platform.

More information here.

 
Outside/inside POV
March 12, 2011 by Frogboy
Well it looks like v1.2 is going to pretty much take care of the memory stuff. The next step will be to have the game mechanics take care of the remaining things and that'll be in v1.3.  That is, the system is open ended and that'll have to be squashed (there's literally nothing stopping you from having 500,000 individual soldiers running around with their own unique clothing and items).

It's a bit painful testing beta v1.19f because of all the debugging info. Late games take literally m...
February 24, 2011 by Frogboy
Just wanted to give you a head's up that Gas Powered Games has been selected as the lead developer for Age of Empires online.

A big congratulations to all our friends at GPG! 
January 26, 2011 by Frogboy
Greetings!

I'm going to put together a better preview soon but v1.2 is supposed to go into beta tomorrow. 

I can tell you, I think people are going to be pretty happy.  While v1.1 had a huge change log, v1.2 has a huge one too but in less obvious ways than v1.1. 

Here are some of the things i've been noticing:

1. The memory usage is dramatically lower. Hopefully, users who run out of memory will be far fewer than in previous versions.  This is an area that will be...
January 1, 2011 by Frogboy
This is by no means a complete list of things that are on our mind for Elemental for 2011.  For those of you just joining our community I should first start out with an explanation of what Stardock is about and what makes our games a bit...different that is the norm in 2011. It might be more accurate to say that Stardock is how game companies in the PC industry used to pretty much operate prior to the flood of IPOs in the late 90s that changed our industry so dramatically.

At GDC 2011 I ...
December 25, 2010 by Frogboy
As some of you know, over the holidays I like to use my vacation to program (my day job is running the company). 

As a result, I have a private .EXE replacement of Elemental for those who want to try it.

The main differences are:

1. Significantly better AI.

2. I think I fixed that crash issue some people have reported

3. More resources

4. AI better at using magic strategically.

5. AI much better at waging strategic war.

6. Resource placement tweaked.

7. Monster sp...
December 11, 2010 by Frogboy
We're looking to button up for v1.1 over the next couple days.  We haven't had any crashes with 1.09t internally or in QA and we're not seeing any external reports.  Has anyone had any technical problems with 1.09t? Do you guys think it's ready to proceed to v1.1?

 
An introduction to new players
October 22, 2010 by Frogboy
Welcome to the Elemental Community!

If you're new to a Stardock game community you're in for a real treat.

Here are a few things to be aware of and help make your stay with us more enjoyable.

1. The developers of the games we make actively participate in the forums. The game itself is only part of the experience. Hanging out with you guys, chatting about the game, coming up with new ideas for the future is part of what we enjoy doing as well.

2. The CEO of Stardock (me) actively part...
October 4, 2010 by Frogboy
For those of you who are late game feel free to post in this thread a Dropbox link to saved game adn I'll try it out.

From your saved games, I can see how other players play the game and use this information for everything from game balance, AI improvements, performance optimizations.

Most of the reason why Galactic Civilizations II has good AI is because of players sending me their saved games and explaining their strategies.
September 28, 2010 by Frogboy
I was chatting with a friend of mine yesterday about what we like to do.  He likes to design games and make mods and such.

For me, I'm in it for the community. To be honest, I'm in it for you guys.  The only coding part I enjoy is the AI. I don't like designing games really. I write design documents and such for our games but I don't enjoy it. It's a chore.  I'm mainly interested in participating on the forums and talking to other gamers.

Elemental's initial release was, as ...
September 17, 2010 by Frogboy
We don't normally release a Friday update but given the significant improvements in 1.08 we didn't want them marred by a few oversights.

Here's what's new in Friday's update to v1.08 that should be live by 10pm EST.

Friday update:

****** 
* Gameplay / Balance * 

+ New Sovereign Ability: Wealthy +1 gildar per turn 
+ New Sovereign Ability: Green Thumb +2 food per turn 
+ Organized Sovereign Ability removed 
+ Shop Costs moved to be a formula (unless specif...
September 17, 2010 by Frogboy
I'm putting up this thread as a way for us to just generally talk about the game, brain storm ideas for the future, etc.

So here's my stream of consciousness to get it started:

What I'd like to see happen is for Elemental: War of Magic to continue to be refined with its existing game mechanics largely intact other than the change to the mana system and UI update scheduled for v1.1.

Beyond that, the evolution of the Elemental TBS would be delivered via expansions, sequels, etc. like ever...
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