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Published on April 13, 2009 By Frogboy

As some people know, Gamestop violated the street date of Demigod and released it last week. There have been plenty of discussions about whether Gamestop did this intentionally or not which I won’t go into here.

Obviously there have been some significant consequences as a result:

First, it was Easter weekend. And many of us had just finished a good solid 8 weeks of massive crunch and were looking forward to the weekend to recover. Instead, we found ourselves back at work having to turn on and configure the multiplayer matchmaking servers (we had enough for a beta but not for thousands of people).

Second, since Demigod has zero copy protection on it, it meant that that piracy on this title will, in theory, be maximized. Stardock’s position on piracy is pretty straight forward but to repeat it here: It’s not that we don’t think piracy is massive. We just aren’t convinced that it results in that many lost sales. Or more to the point, we don’t think intrusive, obnoxious copy protection will result in more sales than we lose from people who don’t want to mess with it.

Imagine if Demigod had shipped with some nasty retail copy protection and got released early. Someone “cracks” it but doesn’t do a good job and the game ends up crashing randomly or something. Most people would just assume the game was buggy and that would likely cause more lost sales than the initial piracy did.

The good news, however, is that we’ll get to actually see the effects of piracy. Since we know Demigod is an outstanding game with a wide appeal with equal retail and digital distribution to other titles that came out this year with similar demographics we can see how well it sells compared to them. 

Third, while the game won’t be on the shelves at other retailers until tomorrow morning, we have elected to make the digitally distributed version available today with beta testers and pre-order customers getting it immediately (as in right now).  Those who have legally purchased the game can get the 0-day update that has all the game play changes that the beta group asked for, multiplayer match-making, and LAN support.

I want to thank the Stardockians who came in on their day off (we are supposed to have the Monday after Easter off) to make sure people who pre-ordered got the game today as well as the beta testers.

See you guys online!

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Comments
» Page 1
April 13th 2009, at 12:44 PM

Thank you Stardockians! Sorry Gamestop messed it all up, but thank YOU!

April 13th 2009, at 12:47 PM

woo first reply i also thank all the hard work stardock has done YOU GUYS ROCK!!!!!

 

EDIT: aw crap the guy above me replied as i was reading the article =\

April 13th 2009, at 12:48 PM

Great job, thanks.   Shouldn't you guys get good friday off instead of Monday?    Great game so far. 

April 13th 2009, at 12:49 PM

Thanks to everyone that came in on thier day off. I'm sure I speak for all beta-testers and preorderers when I say that we all appreciate the extra effort you guys make for us.

Happy Easter

April 13th 2009, at 12:50 PM

Shouldn't you guys get good friday off instead of Monday?

The office was supposed to be closed for both.

April 13th 2009, at 12:55 PM

Nice, and booo GameStop...I literally pre-ordered my game on Impulse five minutes ago...will I be able to get the game "like now" (or almost now)? I don't see it in my game tabs or anything. Got the Pre-order recepit email though...

April 13th 2009, at 1:01 PM

i feel sad you guys had to work

 

April 13th 2009, at 1:03 PM

Thank you all at Stardock and GPG.

And curse Gamestop for killing your easter.

April 13th 2009, at 1:03 PM

Could that be why I'm getting constant freezes this morning?

Every time I start up Demigod, I have to wait 30-60 seconds before the main screen will pop up, another 30-60 after I click multiplayer, another 30-60 after I click log in, etc etc. Sometimes it will just completely freeze and I have to close it with task manager.

This only started this morning.

April 13th 2009, at 1:04 PM

As some people know, Gamestop violated the street date of Demigod and released it last week. There have been plenty of discussions about whether Gamestop did this intentionally or not which I won’t go into here. Obviously there have been some significant consequences as a result:First, it was Easter weekend. And many of us had just finished a good solid 8 weeks of massive crunch and were looking forward to the weekend to recover. Instead, we found ourselves back at work having to turn on and configure the multiplayer matchmaking servers (we had enough for a beta but not for thousands of people).Second, since Demigod has zero copy protection on it, it meant that that piracy on this title will, in theory, be maximized. Stardock’s position on piracy is pretty straight forward but to repeat it here: It’s not that we don’t think piracy is massive. We just aren’t convinced that it results in that many lost sales. Or more to the point, we don’t think intrusive, obnoxious copy protection will result in more sales than we lose from people who don’t want to mess with it. Imagine if Demigod had shipped with some nasty retail copy protection and got released early. Someone “cracks” it but doesn’t do a good job and the game ends up crashing randomly or something. Most people would just assume the game was buggy and that would likely cause more lost sales than the initial piracy did.The good news, however, is that we’ll get to actually see the effects of piracy. Since we know Demigod is an outstanding game with a wide appeal with equal retail and digital distribution to other titles that came out this year with similar demographics we can see how well it sells compared to them.  Third, while the game won’t be on the shelves at other retailers until tomorrow morning, we have elected to make the digitally distributed version available today with beta testers and pre-order customers getting it immediately (as in right now).  Those who have legally purchased the game can get the 0-day update that has all the game play changes that the beta group asked for, multiplayer match-making, and LAN support. I want to thank the Stardockians who came in on their day off (we are supposed to have the Monday after Easter off) to make sure people who pre-ordered got the game today as well as the beta testers.See you guys online!

 

It's a shame what happened. Either way, I would not have bought my copy of Demi-God from Gamestop. I cannot stand them. They are shady, greedy, and extremely detrimental to PC gaming. I would not doubt if this was a stunt pulled by them in an attempt to undermine the PC as a gaming platform. Now, I'm not being paranoid, nor am I being too bias in saying that... but just look at how many PC games Gamestop stocks. Hardly any. They definitely don't care about it.

Anyways, congratulations on Demigod and keeping a level head amidst all this chaos. As soon as I get some more money I will be getting a copy of Demigod off of Impulse. I realize GPGs is making it, and I extend my kudos to them as well. I at first wasn't too sure about how Demigod would turn out, but after reading into the lore, gameplay, looking at the graphics, and hearing the testimonies of the beta testers... as well as being a fan of Stardock and GPGs... I quickly changed my opinion of the game and am very excited to get my hands on it.

April 13th 2009, at 1:07 PM

I was in Gamestop last Friday, and saw a copy of Demigod.  Thought _very_ hard about Emailing you guys, but figured it was a problem local to that one branch.

I find it very strange that Gamestop would A) break the street date and not even bother to have more than 1 copy per store.

I assume Gamestop will be punished somehow, going forward?

April 13th 2009, at 1:12 PM

well, it seems without the 1st patch there is no LAN multiplayer option, so I'm sure that will encourage a good number to actually purchase a copy.  I mean honestly, this game is all about the muiltiplayer.

April 13th 2009, at 1:12 PM

Every time I start up Demigod, I have to wait 30-60 seconds before the main screen will pop up, another 30-60 after I click multiplayer, another 30-60 after I click log in, etc etc. Sometimes it will just completely freeze and I have to close it with task manager.

Yes, all of those points are server calls, and the server is overloaded since we were expecting to only have beta testers getting on today.

April 13th 2009, at 1:17 PM

How DARE YOU release it a day earlier than you said you would?

Clearly, everything needs a nerf.

This is an unacceptable slap in the face.

I just cancelled my subscription.

 

April 13th 2009, at 1:19 PM

Thank you for coming in and mopping up Gamestop's mess!

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